Thursday, March 6, 2014

2D RPG Week 6 Final Product










For the final product I added in the Brown Town which is below the original town scene to lead up to the bat boss. I also made a new sword and magic texture to use, along with an end room and a few funny texts for when the player dies and for the town people you talk to. The Game Sequence is as follows.

1. Fight through original monster area
2. Beat the stone boss and get the key
3. Fight through the water area
4. Beat the blob boss and get the key
5. Fight through Brown Town
6. Defeat Bat Boss and get the key
7. Celebrate with Townspeople
8. Go into house and win!

2D RPG Week 5 Progress

This week I finished the boss rooms, here they are:




For the stone boss, the unique element I had with him was the stone monsters surrounding the area, this was so that the player couldn't try and hide in a corner without triggering a monster helper to attack.

For the Water Blob Boss, I added in the blob baby script to spawn multiple blobs after every attack.

Finally, the hell bat boss I gave a massive health boost too, I had bats scattered around the area so that the player will constantly be occupied and under attack and provide the player with hearts if needed.

2D RPG Week 4 Progress

Here is the new monster area I added and my final roll-a-ball:



I spent a lot of work designing to prefabs for the water, pier pieces, sand, island, and palm trees. I also tweaked the textures for the blob and stone monster to make them a water blob and sand monster. I have the door at the bottom lead to the island and the door at the left edge of the level I left open for a boss area. The monsters in this area are also stronger than those in the first monster area.

After I finished the roll-a-ball I took a screen shot of me playing the game and of the ending word text.

My game plan for the next few weeks is as follows:

As I said before, I'm aiming to make a three boss game. Each area will have enemies with textures and health unique to that area. I want each boss to have a unique element to it's level, but I haven't decided what I what those elements to be. Obviously, seeing as there are three different monsters, each one will be a different boss. The bosses will all drop keys which will be used to unlock doors in the brown town area and for the final boss.

I also want to change the weapons around a little bit. Right now I'm not happy with the wand and the sword because I feel like they're not really beneficial to the player. I want to adjust them so that way they have larger colliers and can be more efficient at hitting enemies. I also want to make the wand the strongest weapon, so I want to jack up it's price by the black smith. This will make it more difficult to obtain.

The last thing I want to have in the final product is some sort of end. I don't want to player to feel like they killed the final boss and that's that, so I want to create either a room or area in which the player will go that will let them know that they beat the game and some how reward them for what they have done. I'm hoping to maybe design a very simple victory room or something.

2D RPG Week 3 Progress

Here's the new monster area I added and the completion of roll-a-ball




I added in a room by the monster area called brother where I modified the original main character to have a mustache. His twin brother is hiding in the chest along with some gems. I also created a new rug material that I placed in the home. In the roll-a-ball, there is the progress I have from the first four videos.