I spent a lot of work designing to prefabs for the water, pier pieces, sand, island, and palm trees. I also tweaked the textures for the blob and stone monster to make them a water blob and sand monster. I have the door at the bottom lead to the island and the door at the left edge of the level I left open for a boss area. The monsters in this area are also stronger than those in the first monster area.
After I finished the roll-a-ball I took a screen shot of me playing the game and of the ending word text.
My game plan for the next few weeks is as follows:
As I said before, I'm aiming to make a three boss game. Each area will have enemies with textures and health unique to that area. I want each boss to have a unique element to it's level, but I haven't decided what I what those elements to be. Obviously, seeing as there are three different monsters, each one will be a different boss. The bosses will all drop keys which will be used to unlock doors in the brown town area and for the final boss.
I also want to change the weapons around a little bit. Right now I'm not happy with the wand and the sword because I feel like they're not really beneficial to the player. I want to adjust them so that way they have larger colliers and can be more efficient at hitting enemies. I also want to make the wand the strongest weapon, so I want to jack up it's price by the black smith. This will make it more difficult to obtain.
The last thing I want to have in the final product is some sort of end. I don't want to player to feel like they killed the final boss and that's that, so I want to create either a room or area in which the player will go that will let them know that they beat the game and some how reward them for what they have done. I'm hoping to maybe design a very simple victory room or something.
After I finished the roll-a-ball I took a screen shot of me playing the game and of the ending word text.
My game plan for the next few weeks is as follows:
As I said before, I'm aiming to make a three boss game. Each area will have enemies with textures and health unique to that area. I want each boss to have a unique element to it's level, but I haven't decided what I what those elements to be. Obviously, seeing as there are three different monsters, each one will be a different boss. The bosses will all drop keys which will be used to unlock doors in the brown town area and for the final boss.
I also want to change the weapons around a little bit. Right now I'm not happy with the wand and the sword because I feel like they're not really beneficial to the player. I want to adjust them so that way they have larger colliers and can be more efficient at hitting enemies. I also want to make the wand the strongest weapon, so I want to jack up it's price by the black smith. This will make it more difficult to obtain.
The last thing I want to have in the final product is some sort of end. I don't want to player to feel like they killed the final boss and that's that, so I want to create either a room or area in which the player will go that will let them know that they beat the game and some how reward them for what they have done. I'm hoping to maybe design a very simple victory room or something.
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