Sunday, May 11, 2014

Roll-A-Ball: Happy Ball Post 1 Introduction

For my game, I decided to do a Roll-A-Ball variant because I enjoyed creating the game back in the first half of the semester. The Roll-A-Ball tutorials really helped me understand what I was writing in the script, where as in the 2D-RPG I was just copying and pasting things.

I did a lot of research on different scripts when I was building this game and I feel a lot more comfortable with coding. I was so happy when I would find a script online, alter it, and it would work when I used it!

I created a respawn script, a moving platform script, a checkpoint script, a kill-box script and even added in an extra camera script.

All the textures I got from CG textures and I edited the one I used for the bounce and kill box textures. The ball texture I made myself in pixlr and the coin prop was from my 202 project.

My game consists of 4 levels (The last level being the winning level, an Easter Egg of my original Roll-A-Ball game).

The controls are as follows (And are also in the first level):

W = Forward
A = Left
S = Back
D = Right
E = Next Level
Q = Previous Level
R = Restart Level
F = Reset Camera
Space = Jump
Left Click (Hold) and move Mouse = Rotate Camera

Here is the link to my game:

http://www.kongregate.com/games/aad7615/happy-ball

In the next few blog posts I will show off my Levels.

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