The easy element for this level was the wall cilmb and jump. The player had to go in between two walls and move foward while rolling both up and down the sides of two walls to collect coins. If your timing isn't right, you'll end up either falling or flying.
The intermediate element for Level 02 doesn't seem that intimidating after completing the first element, but looks can be deceiving. The floating kill boxes hovering over the slow moving floating paths make it extremely difficult to stay on the paths. It would be easier if the ball would just stay still when you landed, but this is a Roll-A-Ball, not a Stay-Put-Ball after all!
The challenging element once again involves floating kill boxes, except this time, they're bigger and faster. The first 3 kill boxes have spaces in between them where you can rest before heading to the next space, but the last three are right next to each other and you have to be fast to get the coin. One of the ways to increase your speed is to build up your inertia by jumping and moving toward the kill boxes. When you respawn, your momentum is conserved and you start hurdling forward at the speed you died at.
The finale was one big bounce to get the giant coin by taking an elevator up high. This was to foreshadow the bouncy parts of Level 03.
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