Sunday, May 11, 2014

Roll-A-Ball: Happy Ball Post 2 Level 01

For Level 01, I decided to make it a bit of a tutorial level so that way the player would understand the basics of the game. I have 2 signs that explain both the objective and controls when the player spawns, and other signs along this level that explain the function of certain game elements (Checkpoints, Wall Climbing, Kill Boxes, and Bounce Blocks). The way I tried to design my levels was with one easy element, one intermediate element, one challenging element and a finale element.

The easy element for the tutorial was simply learning the controls and testing them out. Pretty basic for a tutorial level.

The intermediate element was obtaining a coin over a kill box by jumping over it using a bounce block. The player has to keep bouncing on the bounce block until they have reached a high enough height to obtain the coin.

The challenging element was my moving platform, where the player had to jump to reach some of the coins while staying with and rolling with the platform.

My finale element was wall climb and ramp. I thought it would be a cool surprise for the player to find out they could climb up walls!






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