Sunday, May 11, 2014

Roll-A-Ball: Happy Ball Post 4 Level 03 & Mini_Game

For my last level, I wanted to use a lot of the bouncy materials since I didn't use much of them in the last two levels.

My easy element was collecting coins on what was basically a giant trampoline with crisscrossing kill boxes. So long as you stayed away from their paths for the most part, you would easily make it through.

Unlike my other levels, there was no checkpoint in between my easy and intermediate element for Level 03. The intermediate element was the bouncy ramp blocks with coins in between them. Because they are angled and offset, you had to move the player in just the right spot to collect the coins. This was also a good opportunity to take advantage of the camera controller so you could look down and see where you were bouncing.

The challenging element of this level is a real pain. There are three paths with kill boxes moving along them on top and coins on each path.  The first is extremely fast, the last one is medium speed and the middle one is a bit on the slow side. The paths are extremely long and you need all the coins on them in order to beat the level.

The finale element once again involves wall climbing up to a high point on a pillar. The player must jump to two tiny floating blocks and over to the giant coin at the end in order to win.

I wanted to include the Mini_Game in this post as well because there's not much to say about it. I put in a giant win text and changed the ball to the player from my game. It's basically just a tribute to the original Roll-A-Ball.






No comments:

Post a Comment